Official gameplay guide

How to play Tumble Tavern.

Build a six-die loadout, own the table with three runestones, and know when to bank before the next throw becomes a Ruin.

The turn

Four choices shape every throw.

Every turn begins with a loadout and ends with a decision. The value comes from what you hold, what you cast, and whether you stop while the score is still yours.

  1. 01

    Choose your loadout

    Select six dice from a collection of nine, then equip three runestones from eighteen. Each die and spell changes the risks available at the table.

  2. 02

    Throw and hold

    Roll the available dice. When a combination scores, hold that set on the table and keep the remaining dice ready for another throw.

  3. 03

    Cast a runestone

    Use a carved runestone to protect the turn, disrupt a rival, change the value of a set, or reshape what happens next.

  4. 04

    Bank or roll again

    Bank what the turn has earned, or put it back at risk. If the next throw cannot produce a legal scoring set, a Ruin takes the turn.

Build the score

Hold the combinations that count.

A scoring set leaves the throw and stays on the table. The unheld dice remain available, so each safe hold narrows the next decision.

Score with all six dice and Second Wind returns the full set for another throw. The score keeps climbing, but it is not safe until you bank it.

Six dice on the Tumble Tavern table with scoring dice held in glowing rings
A held set remains on the table while the rest of the turn stays in play.
A closer look at the risk of rolling again.

Make the call

Bank the score or defy the odds.

Banking ends the turn safely. Rolling again creates another chance to score, but a throw without a legal scoring set causes a Ruin and takes the unbanked turn with it.

Runestones can protect that decision or make it more dangerous. Your six dice determine the shape of the loadout; your three spells determine how you bend it.

Explore all nine dice and eighteen runestones

Ways to play

One table. Four ways to play.

01

Quick Wager

Choose a stake and face a rival across four tables, from Friendly to Gold.

02

Endless Gauntlet

Face rival after rival, then choose whether to continue or retire after every win.

03

Campaign

Take on twelve fixed fights, each built around a different challenge.

04

Local Duel

Pass the table and settle the score with two-player local hot-seat play.

Beyond a single throw

Get to know the regulars.

Beat the tavern’s regulars, learn how they play, and build your reputation as you work through the collection.

The regulars screen keeps track of rivals you have beaten and those still waiting across the table.

The regulars collection with reputation badges and rival portraits
Familiar faces. Another reason to return to the table.