Quick Wager
Choose a stake and face a rival across four tables, from Friendly to Gold.
Guildhelm StudiosOfficial gameplay guide
Build a six-die loadout, own the table with three runestones, and know when to bank before the next throw becomes a Ruin.
The turn
Every turn begins with a loadout and ends with a decision. The value comes from what you hold, what you cast, and whether you stop while the score is still yours.
Select six dice from a collection of nine, then equip three runestones from eighteen. Each die and spell changes the risks available at the table.
Roll the available dice. When a combination scores, hold that set on the table and keep the remaining dice ready for another throw.
Use a carved runestone to protect the turn, disrupt a rival, change the value of a set, or reshape what happens next.
Bank what the turn has earned, or put it back at risk. If the next throw cannot produce a legal scoring set, a Ruin takes the turn.
Build the score
A scoring set leaves the throw and stays on the table. The unheld dice remain available, so each safe hold narrows the next decision.
Score with all six dice and Second Wind returns the full set for another throw. The score keeps climbing, but it is not safe until you bank it.

Make the call
Banking ends the turn safely. Rolling again creates another chance to score, but a throw without a legal scoring set causes a Ruin and takes the unbanked turn with it.
Runestones can protect that decision or make it more dangerous. Your six dice determine the shape of the loadout; your three spells determine how you bend it.
Explore all nine dice and eighteen runestonesWays to play
Choose a stake and face a rival across four tables, from Friendly to Gold.
Face rival after rival, then choose whether to continue or retire after every win.
Take on twelve fixed fights, each built around a different challenge.
Pass the table and settle the score with two-player local hot-seat play.
Beyond a single throw
Beat the tavern’s regulars, learn how they play, and build your reputation as you work through the collection.
The regulars screen keeps track of rivals you have beaten and those still waiting across the table.
